Maya 2008 Fundamentals

AutoCAD Training Overview

provides a thorough introduction to Autodesk Maya’s Modeling, Texturing, Lighting, and Rendering capabilities. The courseware has been created to help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The material covered in the courseware is designed specifically for professional designers that make up the majority of Autodesk Maya users and includes tutorials designed for professional designers in the Game Development, Architectural, Industrial/Product Design, and Interior Design industries.

AutoCAD Training Topics

  • User Interface
  • New Project Creation
  • Polygon Modeling
  • NURBS Modeling
  • Lighting, Materials, and Shading
  • Introduction to Mental Ray in Maya
  • UV Texture Editor
  • Cameras and Rendering
AutoCAD Training Prerequisites

Prior experience using AutoCAD or AutoCAD-based products such as Autodesk Land Desktop, is recommended.

AutoCAD Training Instructor Kit includes

Student Guide, instructor notes, and exercise disk.

AutoCAD Training Course Duration

24 hours

AutoCAD Training Course outline


Module 1: User Interface

Section 1: Components of the User Interface

  • Overview
  • Main Menu Bar
  • Status Line
  • Shelves
  • Tool Box
  • Viewport Panels
  • Panel Menus
  • Channel Box
  • Layer Editor
  • Animation Time Slider & Frame Range Slider
  • Command and Help Lines
Section 2: Navigating the User Interface
  • Selecting Objects
  • Transforming Objects
  • Hotbox
Section 3: Establishing Hierarchies
  • Hypergraph
  • Outliner
  • Parenting and Grouping
  • Keyboard Shortcuts
Module 2: New Project Creation

Section 1: Project Setup
  • Tutorial: Create a New Project
  • Save Files
Section 2: Customizing Your Workspace
  • Customize Preferences
  • Customize Shelves
Section 3: Using Templates
  • Template Considerations
  • Tutorial: Create a Template
  • Alternative Method: Using Maya’s Image Plane
Module 3: Polygon Modeling

Section 1: Polygon Primitives
  • Overview
  • Altering Primitives
  • Booleans
Section 2: Polygon Select and Mesh
  • Polygon Selection
  • Polygon Meshes
  • Edit Polygon Mesh
Module 4: NURBS Modeling

Section 1: NURBS Primitives
  • Overview
  • Creating a NURBS Primitive
Section 2: NURBS Editing Tools
  • Common Editing Tools
  • Surfacing Tools
  • Additional Editing Tools
Module 5: Lighting, Materials, and Shading

Section 1: Lighting
  • Types of Lights
  • Lighting Attributes
  • Light Effects
  • Shadows
Section 2: Materials and Shading
  • Texture and Shading.
  • Basic Surface Material Types
  • Surface Material Attributes
  • Procedural Maps.
Module 6: Introduction to Mental Ray in Maya

Section 1: Mental Ray Lighting
  • Overview
  • Global Illumination
  • Final Gathering
  • Global Illumination with Final Gather
  • Caustic and Global Illumination
  • Global Illumination, Caustics, and Final Gather
  • Shadow and Detail Shadow Map Attributes
Module 7: UV Texture Editor

Section 1: UV Texture Editor
  • Overview
  • Manipulate UVs in the Texture Editor
Module 8: Cameras and Rendering

Section 1: Camera
  • Overview
  • Creating Cameras
  • Modifying Camera Attributes
Section 2: Rendering
  • Overview
  • Rendering Global Settings

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