Macintose Course Overview
In the Director MX: Level 1 course, you learned techniques for creating basic Director movies. In this course, you will add the power of Lingo—Director's scripting language—as well as 3D content. Using Lingo, you will explore the possibilities for creating a truly interactive experience for your movie's end user. You will create Lingo-based animation, use variables and lists to store data, and control how the movie responds to user interaction. To achieve these goals, you will learn programming skills so you can structure, test, and debug Lingo code effectively. 3D content can bring your flat, 2D Director movies to life. You will use 3D within Director to add 3D media objects to existing movies, build interactions into a 3D product demo, animate a 3D model, and add interest to your 2D movies by incorporating particle systems and character renderers.
Prerequisites:
To ensure your success, we recommend you first take the following course or have equivalent knowledge:
Benefits:
Students will add power to their interactive movies and animations through more advanced use of Lingo. They will also incorporate Director's 3D capabilities into their movies, bringing their once two-dimensional creations to three-dimensional life.
Target Student:
Anyone who has experience using Director, wants to learn more about the software's capabilities, and who may or may not have much experience working with its scripting language or 3D features, is an ideal candidate to take this course.
What's Next:
Director MX: Level 2 is the last course in this series. Students wishing to learn to use another Macromedia animation tool may wish to take Flash MX: Level 1 course.
Delivery Method:
Instructor-led, group-paced, classroom-delivery learning model with structured hands-on activities.
Course duration:
1 Day.
Hardware/Software Requirements:
You will need:
- A Macintosh with Power PC processor (G3 processor recommended)
running Mac OS X 10.1.2 or higher.
- At least 128 MB of system of RAM.
- At least 100 MB of available disk space.
- A CD-ROM drive.
- A color monitor capable of 1024 x 768 pixel resolution and 16-bit
color display. The color monitor must also be capable of displaying both 256
and thousands of colors.
- The latest version of the Macromedia Shockwave Player.
- (Recommended) The latest version of OpenGL and a 3D accelerator.
- The latest version of a Web browser of your choice (such as Microsoft
Internet Explorer or Netscape Navigator).
- The latest version of Apple QuickTime.
- Macromedia Director MX.
- A functioning Internet connection.
- Speakers or headphones to listen to sounds.
- A Direct Sound-compatible sound card.
- A file extraction utility (such as StuffIt).
Performance-Based Objectives:
Upon successful completion of this course, students will be able to:
- Utilize Director's scripting language—Lingo—to manipulate elements
of a movie.
- Write Lingo scripts that can control the motion of sprites.
- Manage data collected by viewers who interact with a Director movie.
- Use the Director 3D authoring environment to create movies that
incorporate 3D content.
- Create and publish an interactive 3D product demo.
- Develop a movie with a more realistic and appealing quality by
incorporating animation and particle systems.
Macintose Course outline
Lesson 1: Lingo Scripting Concepts
- Topic 1A: Lingo as a Language
- Topic 1B: Mechanics
- Topic 1C: Lingo Keywords and Vocabulary
- Topic 1D: Putting It Together
Lesson 2: Real-world Lingo Scripting
- Topic 2A: Planning Scripts Based on Objectives
- Topic 2B: Navigation Scripts
Lesson 3: Data Management Using Lists
- Topic 3A: Creating Radio Buttons and Check Boxes
- Topic 3B: Lists, Symbols, and the onStartup Handler
- Topic 3C: The Debugger Window
- Topic 3D: Creating Loops and Calling Custom Handlers
Lesson 4: Overview of 3D in Director MX
- Topic 4A: The 3D Environment
- Topic 4B: Object Orientation within the 3D World
- Topic 4C: The 3D Object Model
- Topic 4D: Creating 3D Text
Lesson 5: Creating a Product Demo
- Topic 5A: Importing a 3D Product Model
- Topic 5B: Building Interactions into the 3D Product Demo
- Topic 5C: Publishing the Product Demo
Lesson 6: Animation, Particle Systems, and Character
Rendering
- Topic 6A: Animating a 3D Model
- Topic 6B: Expanding upon Animation
- Topic 6C: Particle Systems
- Topic 6D: Character Renderers
Appendix A: Lingo Keywords
- Reference Table of Lingo Keywords
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