Macintose Course Overview
In this course, you will use Flash to create dynamic applications that range from e-commerce shopping carts to online forms.
Prerequisites:
To ensure your success with this course, we recommend that you first take the following course or have equivalent knowledge:
- Flash 5: Introduction (Macintosh)
Benefits:
In this course, you will learn to incorporate more advanced elements into your Flash animations, such as sound, interactive forms, symbols and instances, and ActionScript-based functionality. You will also learn to test, publish, and export your Flash movies.
Target Student:
Any student who is experienced with the concepts of the Web and HTML, and who hopes to begin using Flash to create more advanced interactive movies and Web applications is an ideal student for this course.
What's Next:
This is the last course in Flash 5 training series.
Delivery Method:
Flash 5: Advanced (Macintosh) is a hands-on instruction book that teaches you to use Macromedia Flash to develop Flash movies and interactive Web applications.
Course duration:
1 Day.
Hardware/Software Requirements:
You will need:
- A Power Macintosh (G3 or higher recommended) running System 8.5
or later.
- A hard disk with at least 30 MB of free space.
- At least 24 MB of Random Access Memory (RAM).
- A CD-ROM drive.
- A color monitor with 256-color (8-bit) or greater video card
(24-bit color recommended).
- A sound card.
- Macromedia Flash 5 for Macintosh.
- Microsoft Internet Explorer 5.0 or later or Netscape Communicator
4.0 or later.
Performance-Based Objectives:
Upon successful completion of this course, students will be able to:
- Create animated sequences using frame-by-frame and tweened animation,
and implement the three types of symbols and instances as both a development
shortcut and a method for optimizing file size.
- Use ActionScript to create basic interactivity, such as image rollovers,
go to frame actions, get URL actions, and drag movie clip.
- Add sound to Flash movies.
- Apply advanced ActionScript techniques to create interactive forms,
evaluate the position of an object, and dynamically set properties of an object.
- Use ActionScript to dynamically set the properties of a movie clip
instance.
- Use the testing environment to optimize Flash movies, and publish
and export Flash movies.
Macintose Course outline
Lesson 1: An Animation Review and an Introduction to
Symbols and Instances
- Topic 1A: Animation Overview
- Topic 1B: Understanding Symbols and Instances
- Topic 1C: Editing Symbols and Instances
- Topic 1D: Creating a Shared Symbol Library
- Topic 1E: Creating Buttons
Lesson 2: Interactivity in Flash
- Topic 2A: Introduction to Interactivity
- Topic 2B: Adding Actions
- Topic 2C: Web-native Printing with Flash
Lesson 3: Working with Sound
- Topic 3A: Adding Sounds to a Flash Movie
- Topic 3B: Triggering Sounds
- Topic 3C: Importing and Editing Sounds
- Topic 3D: Sound Optimization
Lesson 4: Advanced Interactivity
- Topic 4A: Forms
- Topic 4B: Variables and Expressions
Lesson 5: Object Properties
- Topic 5A: Dynamically Setting Properties
- Topic 5B: Evaluating the Position of an Object
Lesson 6: Navigating, Testing, and Publishing a Flash
Movie
- Topic 6A: Using the Movie Explorer
- Topic 6B: Evaluating Download Performance
- Topic 6C: Importing, Exporting, and Publishing Movies
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