VIZ 2008 Fundamentals

AutoCAD Training Overview

Autodesk VIZ 2008 offers state-of-the-art technology for creating photo-realistic "still" renderings as well as desktop animations. While it includes its own tools for 2D and 3D modeling, VIZ can work with geometry imported from many other applications as well.

Autodesk VIZ is a robust and powerful program that can be daunting to learn. This course provides a thorough introduction to VIZ that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users.

AutoCAD Training Topics

  • Introduction to Autodesk VIZ 2008
  • VIZ Functions
  • VIZ Configuration
  • Assembling Project Files
  • 3D Modeling from 2D Objects
  • Materials
  • Introduction to VIZ Lighting
  • Lighting with VIZ Radiosity
  • Rendering
  • Animation
AutoCAD Training Course Duration

24 hours

AutoCAD Training Course outline

Module 1: Introduction to Autodesk VIZ 2008

Section 1: Overview

  • Overview
  • Visualization Workflow
Section 2: The Autodesk VIZ Interface

  • Menus and Toolbars
  • Status Bar
  • The Command Panel
  • Configuring User Paths
  • Viewport Configuration and Navigation
  • Object Selection
Section 3: Basic Functions

  • Modeling with Primitives
  • Applying Transforms
  • Sub-Object Mode
  • Box Modeling
  • Statistics in Viewport
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
Module 2: Starting a Visualization Project

Section 1: Autodesk VIZ Configuration

  • Video Modes
  • Preferences
  • Configure Paths
  • Units Setup and Global Coordinate System
  • Customizing the User Interface
Section 2: Assembling Project Files

  • Data Linking and Importing
  • DWG Link and Import Options
  • Layer and Object Properties
Section 3: 3D Modeling from 2D Objects

  • Drawing 2D Lines
  • The Lathe Modifier
  • 2D Booleans
  • Terrain Objects
  • The Extrude Modifier
  • Boolean Operations
  • The Sweep Modifier (Optional)
  • Loft Objects
  • Using Snaps for Precision
Module 3: Materials

Section 1: Introduction to Materials

  • How Materials Work
  • Understanding Maps and Materials
  • Materials and Material Libraries
  • Materials and Tool Palettes
  • Managing Materials
Section 2: Material Types and Parameters

  • Standard Materials
  • Architectural Materials
  • Multi/Sub-Object Materials
  • Opacity, Bump, and Reflection Mapping
  • mental ray Shaders and Materials
  • Other Material Types
Section 3: Mapping Coordinates and Scale

  • Mapping Coordinates
  • Mapping Scale
Module 4: Introduction to Autodesk VIZ Lighting

Section 1: Autodesk VIZ Lighting Overview

  • Local vs. Global Illumination
  • Choosing a Lighting Strategy
Section 2: Standard Lighting

  • Fundamentals of Standard Lighting
  • Types of Standard Lights
  • Shadow Types
  • Daytime Lighting with Standard Lights
Module 5: Lighting with Autodesk VIZ Radiosity and mental ray

Section 1: Scene Preparation for Radiosity

  • Fundamentals of Radiosity
  • Photometric Light Objects
  • Configuring Materials for Radiosity
  • Exposure Control
Section 2: Applying Radiosity

  • Radiosity Workflow
  • Initial Distribution
  • Adjusting Radiosity Solutions
  • Rendering Quality Options for Radiosity
  • Daylight and Radiosity (Optional)
  • mental ray Daylight
Module 6: Rendering and Animation

Section 1: Rendering

  • Single vs. Double-Sided Rendering
  • Camera Parameters
  • Background Images
  • The Print Size Wizard
  • Selected Rendering Options
  • Rendering Presets
  • mental ray Interior Rendering
Section 2: Animation

  • Animation Controls
  • Walkthrough Assistant
  • Animation Output
Appendix

  • Getting Help with Autodesk VIZ
  • Object Substitution
  • Customizing Tool Palettes
  • Completing the Interior Scene
  • Camera Matching (recommend Help tutorial)
  • Lighting Analysis
  • Creating a Shadow Study Animation
  • Creating Hierarchies
  • Animating Visibility

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