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Object Technology Overview for Managers
Overview

Using Object Technology in any size project brings organization and formalization to the process of designing and building the project. Implementing OO technology in the early stages of the design process increases flexibility, reusability, and understanding across all of the teams and plans for the life of the project. This course gives managers that are considering the use of this model for their next project the why, what, and how - the benefits to their project, the terminology, and other considerations in using this model.

Audience

Managers wanting to know more about Object Technology.

Prerequisites

Previous experience with structured technology is helpful.

Course duration

1/2 Day

Course outline

1. WHY Object Technology?

  • Nature of Industrial-Strength Software
  • The Two Cultures of Software Development
  • Goals of OT
  • Structure/Architecture
  • Hardware Development Analogy
  • Why and When to Use Object Technology
  • Benefits
  • ROI for Reuse
  • Risks
  • The Learning Curve
2. WHAT is Object Technology?
  • Key Features: Abstractions
  • Basic Vocabulary: Object vs. Class
  • Object Model Features
  • Design Patterns
  • UML Overview
  • Use Cases
  • Identifying Actors
  • The Macro Process
  • Object SDLC
3. How does Object Technology Work (or not work)?
  • Risk Management
  • Planning
  • Construction
  • Refactoring
  • Examples/Pitfalls
  • Architecture
  • Executable
  • Baseline

 
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