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The Unified Modeling Language
Overview

Students learn how to identify and design objects, classes, and their relationships to each other, which includes links, associations, and inheritance. A strong emphasis is placed on diagram notation for use cases, class and object representation, links and associations, and object messages. This course utilizes UML 2.0 notation

Audience

Analysts, designers, and programmers responsible for applying OO techniques in their software engineering projects.

Prerequisites

Strong understanding of Object-Oriented concepts is required. Experience designing or programming in an Object-Oriented language is also required.

Course duration

2 Days

Course outline

1. Use Cases

  • Use Cases
  • Use Case Diagram Components
  • Use Case Diagram
  • Actor Generalization
  • Include and Extend
  • Other Systems
  • Narrative
  • Template for Use Case Narrative
  • Using Use Cases
2. Class Diagrams
  • Class Diagrams
  • Attributes
  • Attribute Properties
  • Composite Classes
  • Operations and Methods
  • Inheritance
  • Abstract Classes
  • Interfaces with Ball and Socket Notation
  • Visibility
  • Class Scope
3. Class Diagrams and Their
  • Relationships
  • Dependencies
  • Associations
  • Instance Creation
  • Multiplicity
  • Qualified Associations
  • Association Classes
  • Composition and Aggregation
4. Sequence Diagrams
  • Sequence Diagrams
  • Interaction Frames
  • Decisions
  • Loops
  • Creating and Destroying Objects
  • Activation - 2.0
  • Synchronous & Asynchronous
  • The Objects Drive the Interactions
  • Evaluating Sequence Diagrams
  • Using Sequence Diagrams
5. Communication Diagrams
  • Communication Diagrams
  • Communication and Class Diagrams
  • Evaluating Communication Diagrams
  • Using Communication Diagrams
6. State Machine Diagrams
  • What is State?
  • State Notation
  • Transitions and Guards
  • Registers and Actions
  • More Actions
  • Internal Transitions
  • Superstates and Substates
  • Concurrent States
  • Using State Machines
  • Implementation
7. Activity Diagrams
  • Activity Notation
  • Decisions and Merges
  • Synchronization
  • Drilling Down
  • Iteration
  • Partitions
  • Parameters and Pins
  • Expansion Regions
  • Using Activity Diagrams
8. New Models in UML 2.0
  • New to UML 2.0
  • Composite Structure Diagrams
  • Timing Diagrams
  • Interaction Overview Diagrams
9. Package, Component, and Deployment Diagrams
  • Modeling Groups of Elements Package Diagrams
  • Visibility and Importing
  • Structural Diagrams
  • Components and Interfaces
  • Deployment Diagram
10. Appendix A UML Syntax

 
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